Climb the ladder to the southeast and approach the zip line to the left. Since taking on two gigantes is just a bit too much to ask, you can thankfully eliminated one of them very quickly. If you don't have room for them yet, don't toss anything away, because as you approach the door on the other side, two massive gigante creatures barge in to spoil the fun. There are a number of helpful items scattered around the perimeter of this open cave. Grab the Dynamite from the cart, and use the explosives to blow up the rock formation that's blocking access to the eastern exit. When all enemies are deceased, return to the mine cart controls and hit the switch to lower the cart to ground level. Stay back and pick them off with the shotgun as they get close, and don't hesitate to toss a grenade into the mix. Kill it to reach the switch, and hit it, summoning a new set of enemies.Ī bunch of not-zombies will come from the mine tracks you used to enter the cavern, along with a chainsaw enemy that's near the mine cart controls. At the top of the hill is another switch that'll flip the circuit breaker back on, along with a new not-zombie to take care of. With the mine cart in place, head up the hill to the south. There's a switch that'll send a mine cart barreling towards you, flipping off the circuit breaker that powers the machinery. When the area is clear, drop down to ground level and go to the northern corner of the area. When the enemies stop coming, look around the area with your rifle to see if there are any other not-zombies hanging out in the alcoves of the cavern. The not-zombies will climb up to the tracks platform where you can easily take them on with your pistol or shotgun. There are yet more enemies in the area, and your best bet against them is to wait on the mine tracks and lure them towards you. Take 'em out and continue down the mine shaft until it opens up to a large cavern. Just around the first bend of this mining tunnel are a few not-zombies.
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